Slides Part II


EWA Volume Splatting 
(link)

2DGS: 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
(link)

MIP-Splat: Alias-free 3D Gaussian Splatting
(link)

Gaussian Opacity Fields
(link)

TextureGS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing
(link)

PixelSplat: 3D Gaussian Splats from Image Pairs for Generalizable 3D Reconstruction 
(link)

MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
(link)

FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent
(link)

COLMAP-Free 3D Gaussian Splatting 
(link)

CoherentG: Sparse Novel View Synthesis with Coherent 3D Gaussians
(link)

GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
(link)

PhysGauss: Physics-Integrated 3D Gaussians for Generative Dynamics
(link)

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
(link)

GS-SLAM: Gaussian Splatting SLAM 
(link)

SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM
(link)