Papers



- Basic (Fernanda Viviani e Alberto Kopiler)

EWA Splatting
(link)

EWA Volume Splatting
(link)

Gaussian Splatting *
3D Gaussian Splatting for Real-Time Radiance Field Rendering
(link)


- Geometry (Leonardo Mendonca e Esteban Wirth)

2D GS *
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
(link)

3DGSR
Implicit Surface Reconstruction with 3D Gaussian Splatting
(link)

DN-Splatter *
Depth and Normal Priors for Gaussian Splatting and Meshing
(link)

HQ Gaussian Surfels *
High-quality Surface Reconstruction using Gaussian Surfels
(link)


- SDFs

GOF *
Gaussian Opacity Fields
(link)

GSDF *
3DGS Meets SDF for Improved Rendering and Reconstruction
(link)

GaussianRoom *
Improving 3D Gaussian Splatting with SDF Guidance
(link)


- Structure

EGGS:
Edge Guided Gaussian Splatting for Radiance Fields
(link)

RaDe-GS *
Rasterizing Depth in Gaussian Splatting
(link)

SAGS:
Structure-Aware 3D Gaussian Splatting
(link)


- Adaptation

CoherentGS
Sparse Novel View Synthesis with Coherent 3D Gaussians
(link)

AtomGS *
Atomizing Gaussian Splatting for High-Fidelity Radiance Field
(link)

DisC-GS
Discontinuity-aware Gaussian Splatting
(link)


- Flows (Mateus Barbosa e Veronika Treumova)

FlowMap *
High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent
(link)

COLMAP-Free 3D Gaussian Splatting  (s)
(link)


- Antialias, etc (Leonardo Nanci e Fabricio Assunção)

Mip-Splatting *
Alias-free 3D Gaussian Splatting
(link)

3D Gaussian Splatting with Deferred Reflection
(link)

Texture-GS:*
Disentangling the Geometry and Texture
(link)


- Panoramas

360-GS
Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
(link)


- Sparse MV

MVSplat *
Efficient 3D Gaussian Splatting from Sparse Multi-View Images
(link)


- Physics (Mohara Nascimento e Marcelo de Sousa)

PhysGaussian *
Physics-Integrated 3D Gaussians for Generative Dynamics
(link)


- Video and 3D (Horácio Macêdo e Victor Ferrari)

Vidu4D
4D Reconstruction with Dynamic Gaussian Surfels
(link)

GaussianAvatar *
Towards Realistic Human Avatar Modeling
from a Single Video via Animatable 3D Gaussians
(link)

VR-GS
A Physical Dynamics- Aware Interactive Gaussian Splatting in VR
(link)


-  New

4D Gaussian Splatting *
(link)

Gaussian Splatting SLAM *
(link)


- System

NeRF Studio *
(link)

Splatfacto *
(link)


- General

PixelSplat *
3D Gaussian Splats from Image Pairs for Generalizable 3D Reconstruction 
(link)

PixelNeRF *
Neural Radiance Fields from One or Few Images
(link)