Papers
- Basic (Fernanda Viviani e Alberto Kopiler)
EWA Splatting
(link)
EWA Volume Splatting
(link)
Gaussian Splatting *
3D Gaussian Splatting for Real-Time Radiance Field Rendering
(link)
- Geometry (Leonardo Mendonca e Esteban Wirth)
2D GS *
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
(link)
3DGSR
Implicit Surface Reconstruction with 3D Gaussian Splatting
(link)
DN-Splatter *
Depth and Normal Priors for Gaussian Splatting and Meshing
(link)
HQ Gaussian Surfels *
High-quality Surface Reconstruction using Gaussian Surfels
(link)
- SDFs
GOF *
Gaussian Opacity Fields
(link)
GSDF *
3DGS Meets SDF for Improved Rendering and Reconstruction
(link)
GaussianRoom *
Improving 3D Gaussian Splatting with SDF Guidance
(link)
- Structure
EGGS:
Edge Guided Gaussian Splatting for Radiance Fields
(link)
RaDe-GS *
Rasterizing Depth in Gaussian Splatting
(link)
SAGS:
Structure-Aware 3D Gaussian Splatting
(link)
- Adaptation
CoherentGS
Sparse Novel View Synthesis with Coherent 3D Gaussians
(link)
AtomGS *
Atomizing Gaussian Splatting for High-Fidelity Radiance Field
(link)
DisC-GS
Discontinuity-aware Gaussian Splatting
(link)
- Flows (Mateus Barbosa e Veronika Treumova)
FlowMap *
High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent
(link)
COLMAP-Free 3D Gaussian Splatting (s)
(link)
- Antialias, etc (Leonardo Nanci e Fabricio Assunção)
Mip-Splatting *
Alias-free 3D Gaussian Splatting
(link)
3D Gaussian Splatting with Deferred Reflection
(link)
Texture-GS:*
Disentangling the Geometry and Texture
(link)
- Panoramas
360-GS
Layout-guided Panoramic Gaussian Splatting For Indoor Roaming
(link)
- Sparse MV
MVSplat *
Efficient 3D Gaussian Splatting from Sparse Multi-View Images
(link)
- Physics (Mohara Nascimento e Marcelo de Sousa)
PhysGaussian *
Physics-Integrated 3D Gaussians for Generative Dynamics
(link)
- Video and 3D (Horácio Macêdo e Victor Ferrari)
Vidu4D
4D Reconstruction with Dynamic Gaussian Surfels
(link)
GaussianAvatar *
Towards Realistic Human Avatar Modeling
from a Single Video via Animatable 3D Gaussians
(link)
VR-GS
A Physical Dynamics- Aware Interactive Gaussian Splatting in VR
(link)
- New
4D Gaussian Splatting *
(link)
Gaussian Splatting SLAM *
(link)
- System
NeRF Studio *
(link)
Splatfacto *
(link)
- General
PixelSplat *
3D Gaussian Splats from Image Pairs for Generalizable 3D Reconstruction
(link)
PixelNeRF *
Neural Radiance Fields from One or Few Images
(link)