Reading Materials


  Basic Concepts  (LV c1)

  Neural Network Architectures (DL c6, c9) (FCV VII)

  Signals & Machine Learning (LV c6)

  Geometric Deep Learning (GDL)

  3D Models (LV c8)

  3D Conversion (IO c3, c10)

  Geometry for Graphics (LV c2, c3)

  Geometry for Vision (HZ p0 / HZ p1) (FCV XI)

  Plenoptic Function & Light Fields (SZ 14)

  Cameras and Multiview Reconstruction (HZ p2) (SZ 11, 12, 13)

  Surface Illumination (PBR 13)

  Volume Illumination (PBR 14)

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LV - Computer Graphics: Theory and Practice
DL - Deep Learning 
FW - From Fourier Analysis to Wavelets
SZ - Computer Vision: Algorithms and Applications 
HZ - Multiple View Geometry in Computer Vision
FCV - Foundations of Computer Vision
PBR - Physically Based Rendering 
IO - Implicit Objects in Computer Graphics
GDL - Geometric Deep Learning