Reading Materials
Basic Concepts (LV c1)
Neural Network Architectures (DL c6, c9) (FCV VII)
Signals & Machine Learning (LV c6)
Geometric Deep Learning (GDL)
3D Models (LV c8)
3D Conversion (IO c3, c10)
Geometry for Graphics (LV c2, c3)
Geometry for Vision (HZ p0 / HZ p1) (FCV XI)
Plenoptic Function & Light Fields (SZ 14)
Cameras and Multiview Reconstruction (HZ p2) (SZ 11, 12, 13)
Surface Illumination (PBR 13)
Volume Illumination (PBR 14)
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LV - Computer Graphics: Theory and Practice
DL - Deep Learning
FW - From Fourier Analysis to Wavelets
SZ - Computer Vision: Algorithms and Applications
HZ - Multiple View Geometry in Computer Vision
FCV - Foundations of Computer Vision
PBR - Physically Based Rendering
IO - Implicit Objects in Computer Graphics
GDL - Geometric Deep Learning